5K – 5,000 meters; 5 Kilometers; 3.1 miles
10K – 10,000 meters; 10 kilometers; 6.2 miles
15K – 15,000 meters; 15 kilometers; 9.3 miles
Bandit – A runner who participates in a race without registering or paying the entry fee
BPM – Beats Per Minute, the measurement of one's heart rate.
Carbo-loading – the dietary practice of eating a high carbohydrate diet (approximately 60-70% of total calories) for the three days leading up to a race to maximally fill the glycogen stores
Chip Time – Chip time is another way of saying "net time," or the actual amount of time it takes a runner to go from the starting line of a race to the finish line. Many races feature a timing technology in which all participants run with a computer chip attached to their running shoe.
Cool-down – Slow, easy running done after a workout to help you recover more quickly
Cross-Training – Activities such as swimming and cycling that are used to increase conditioning and injury prevention for running or as a means of adding variety to workout schedule
Cushioning – the ability of a shoe to minimize the shock of running; while all running shoes have cushioning, highly cushioned shoes are usually designed for under-pronators (or supinators) who need additional shock absorption and maximum flexibility
DNF – Did Not Finish. In ultra running, this is sometimes Did Nothing Foolish, or Did Nothing Fatal.
DNS – Did Not Start.
Easy Run – A slow run done at a conversational pace
Endorphins – Chemicals in the brain which create a feeling of euphoria; said to be the cause of the "runner's high"
Endurance – Your ability to run for long periods of time
Half-marathon – 13.1 miles; 21.1K
LSD – Long, Slow Distance.
Marathon – 26.2 miles; 42.2K
Motion Control – The ability of a shoe to limit overpronation and provide stability
Overpronation – The excessive inward roll of the foot; overpronation can be controlled through the use of motion control shoes and/or orthotics
Pace – Measure of the speed of running; usually quantified as minutes taken to run a mile; for example a runner may run a 7:00 per mile pace for a marathon
PR – Personal Record, often used as a verb: "I PRed the race."
Recovery Runs – Slow to moderate running to recover from hard workouts or races and/or maintain aerobic conditioning
Road Races – Running contests over streets; all runners can participate
Runner's High – Feeling of euphoria some runners feel after a long, hard run or race (see Endorphins)
Split time – the time taken during any training session at any meaningful point during the whole session, such as halfway, at individual miles, and at round distances such as 5K and 10K.
Singlet – A light weight tank top worn by runners
Speed Work – Short, fast intervals with recovery jogs between; increases your leg turnover and maximizes your stamina and race confidence
Stability – The ability of a shoe to resist excessive motion; usually used to describe shoes designed for neutral runners or mild over-pronators
Stamina – Your ability to combine speed and endurance
Strength Training – Movements against resistance to develop muscular strength; usually weight training/lifting weights
Stretching – Movements designed to increase a muscle's flexibility; best method is still being debated but it appears that consistently stretching is the key to increasing flexibility
Strides – Short, fast but controlled runs lasting 15-45 seconds followed by full recovery; benefits include faster leg turnover and improvements in running form
Tempo Runs – Type of workout to improve the lactate threshold; usually consists of 15-30 minutes of running at the lactate threshold speed
Toebox – The front portion of a shoe. Also known as the forefoot
Track – Measured oval where races of varying distances are contested; usually measure 400 meters around; 4 laps equals approximately 1 mile
Ultra-marathon – Races longer than a marathon (26.2 miles)
Ref:
0 comments:
Post a Comment